Overview
ProsperitySMP has two connected progression systems: Jobs and Skill Trees.
- Jobs earn wages, have levels (1–50), and grant titles as you level up. Join via
/jobs join. - Skill Trees are a live perk system tied to your job level. Open the GUI with
/skillsto see and unlock nodes. Every job has 10 nodes; there are also 10 Global nodes available to anyone.
You do not need to buy anything to unlock skill nodes — they cost skill points earned by leveling your job.
Job Slots
| Slot | Cost |
|---|---|
| Slots 1–3 | Free |
| Slot 4 | $10,000 career expansion permit |
| Slot 5 | Prestige / late-season unlock |
Specialization vs Diversification
Both paths are valid — the system is designed so neither feels wrong.
| Path | What You Get |
|---|---|
| Specialize (go deep in one job) | Stronger wage scaling, better titles, better contracts, stronger skill perks |
| Diversify (level multiple jobs) | More business models, more income sources, more flexibility |
A level 50 Miner is the best miner on the server. A player with Miner + Builder + Woodcutter has more options. Pick based on how you want to play.
Global Skills
Global skills are available to all players regardless of job. They unlock based on your highest job level.
| Level | Skill | Effect |
|---|---|---|
| 20 | Sure Footing | -10% fall damage. Stacks with Steady Hand (Builder). |
The 6 Jobs
Each job has 50 levels, takes ~50 hours to max, and grants a +1% income bonus per level (max +50% at level 50, applied to job wage). Every 10 levels unlocks a new chat title.
Miner
Focus: Resource extraction, underground operations, high-tier tools
| Level | Title |
|---|---|
| 1–9 | Novice Miner |
| 10–19 | Apprentice Miner |
| 20–29 | Elite Miner |
| 30–39 | Master Miner |
| 40–49 | Grand Master Miner |
| 50 | Legendary Miner |
Skill Nodes
| Level | Skill | Effect |
|---|---|---|
| 5 | Headlamp I | Night vision while underground below Y 40 |
| 10 | Portable Smelting | 15% chance to auto-smelt iron, gold, or copper ore on break |
| 15 | Headlamp II | Extends night vision to Y 60 |
| 21+ | Drill Readiness I / II / III | Unlocks purchase eligibility for D1, D2, and D3 drills |
| 25 | Ore Sorter | Place a named blast furnace. Right-click it holding ingots, ores, or gems to bulk-compress all into storage blocks at once. |
| 35+ | Efficiency VII Path | Access to the Efficiency VII crafting progression |
| 45+ | Fortune IV / V Access | Access path to Fortune IV and V tools |
Drills
Drills are 3x3 AOE-mining pickaxes purchased with in-game money. Three tiers gated by Miner level:
| Tier | Tool | Price | Level Gate |
|---|---|---|---|
| T1 Compact Drill | Iron pickaxe, Eff III, Unbreaking III, Soulbound | $1,500 | L15 |
| T2 Industrial Drill | Diamond pickaxe + Fortune I | $4,000 | L30 |
| T3 Apex Drill | Netherite + Fortune II + Telekinesis | $8,000 | L45 |
Drills mine a 3×3 face at vanilla speed (scaled by Efficiency level) and are repairable via anvil + matching ingot. Use /buydrill <tier>. Permitted in the resource world, nether, and end. Not allowed in the main world.
Farmer
Focus: Food production, crop optimization, bulk harvest
| Level | Title |
|---|---|
| 1–9 | Novice Farmer |
| 10–19 | Apprentice Farmer |
| 20–29 | Elite Farmer |
| 30–39 | Master Farmer |
| 40–49 | Grand Master Farmer |
| 50 | Legendary Farmer |
Skill Nodes
| Level | Skill | Effect |
|---|---|---|
| 5 | Green Thumb | 20% extra seed drop on crop harvest (wheat, carrots, potatoes, beetroot) |
| 15+ | Harvester Ready | Unlocks T1 Compact Harvester purchase (T2 at L30, T3 at L45) |
| 25 | Crop Packer | Place a named smoker. Right-click it holding crops to bulk-compress all into storage blocks at once. |
| 40+ | Biofuel Basics | Biofuel production access (future phase) |
Harvesters
Harvesters are 3x3 AOE-farming hoes with auto-replant. Three tiers gated by Farmer level: T1 Compact Harvester (iron hoe + Replenish) $1,000 at L15 · T2 Industrial Harvester (diamond hoe + Replenish) $2,500 at L30 · T3 Apex Harvester (netherite + Replenish + Telekinesis) $5,000 at L45. Use /buyharvester <tier>. Harvesters work in any world. In the main world they only function on land you own.
Builder
Focus: Construction, public works, architectural projects — and the highest-paying contracts on the server for players with real building skill.
If you love building in Minecraft, this is your job. The economy is structured so that skilled builders are paid like specialists, not laborers. Routine block-placement wages are modest by design — the real income comes from contracts.
| Level | Title |
|---|---|
| 1–9 | Novice Builder |
| 10–19 | Apprentice Builder |
| 20–29 | Elite Builder |
| 30–39 | Master Builder |
| 40–49 | Grand Master Builder |
| 50 | Legendary Builder |
Skill Nodes
| Level | Skill | Effect |
|---|---|---|
| 5 | Steady Hand | -15% fall damage. Stacks with Sure Footing. |
| 10 | Block Recovery | 20% chance for fragile blocks (glass, sea lanterns, flower pots) to drop themselves instead of breaking |
| 20 | Restoration Expert | Upgrades Block Recovery to 30% chance |
| 30 | Builder Cane | Equip a named end rod in your offhand to gain +2 block interaction reach. Admin gives via /buildercane. |
Why Builder Pays Off
Builder isn’t a grind-to-50 job. It’s an audition. As you level up and your work gets visible around the city, you get invited to bigger commissions:
| Tier | Commission | Pay Range |
|---|---|---|
| Small builds | Path paving, fencing, signage | $50–$200 each |
| District commissions | Build out a city block, market stalls, residential complexes | $600–$1,500 |
| Large infrastructure | Civic landmarks, multi-session projects | $1,500–$5,000 + title naming rights |
| Government commissions (handpicked by the owner) | Major builds the city actually needs — dungeon zones in the mountains, monuments, major districts | Negotiated. Could be $10,000+ for the right builder. |
City contracts include materials — you're paid for skill and time
Every commission in the table above is a city contract — the city supplies the materials. Your fee is pure labor and design. The Jobs Reborn wage (~$0.05–$0.10 per block placed) still applies on top of the commission fee.
Government Commissions
The biggest builds — the dungeon area on the mountain (planned), large city expansions, major civic landmarks — are awarded directly by the server owner to the best builders on the server. There’s no formal application: do quality work on smaller contracts, and the offers come to you. Pay is negotiated per project and scales with the scope. Materials supplied.
Private Work — Building For Other Players
City contracts are only one source of income. Plenty of builders make a living taking private commissions from other players: house builds on their plots, custom decorative work, shop fronts, statues. The city is not involved in these jobs:
- Materials: Whatever you and the client agree to. Most common arrangements: client supplies all materials, you supply your own and charge a markup, or split costs.
- Price: Set by you and the client directly. The player market sets the rate.
- Advertising: Open a shop sign offering your services, post in chat, or build a portfolio plot people can tour. Word of mouth matters here.
A skilled builder who can deliver consistent quality usually ends up with both city contracts and a private client list — that’s where the real money is.
Practical tip: Builder pairs well as a second or third job. The block-placement wage is modest, so most successful builders carry it alongside Miner (for cheap material supply on private jobs) or Woodcutter (for cheap lumber). Run /jobs join builder even if your main job is something else — you’ll be ready when the commission boards open.
Woodcutter
Focus: Lumber supply, forestry, tree operations
| Level | Title |
|---|---|
| 1–9 | Novice Woodcutter |
| 10–19 | Apprentice Woodcutter |
| 20–29 | Elite Woodcutter |
| 30–39 | Master Woodcutter |
| 40–49 | Grand Master Woodcutter |
| 50 | Legendary Woodcutter |
Skill Nodes
| Level | Skill | Effect |
|---|---|---|
| 10 | Replanter | 10% extra sapling drop when breaking leaf blocks |
| 20 | Tree Feller | Breaking a log automatically fells the entire trunk above it (up to 20 logs straight up) |
| 35 | Axe Care | 30% chance to cancel durability loss on any axe hit |
Hunter
Focus: Combat, mob drops, bounties, elite contracts
| Level | Title |
|---|---|
| 1–9 | Novice Hunter |
| 10–19 | Apprentice Hunter |
| 20–29 | Elite Hunter |
| 30–39 | Master Hunter |
| 40–49 | Grand Master Hunter |
| 50 | Legendary Hunter |
Skill Nodes
| Level | Skill | Effect |
|---|---|---|
| 5 | Tracker’s Eye | 20% bonus drop from zombies (rotten flesh), skeletons (bone), and creepers (gunpowder) |
| 10 | Field Dressing | Bonus leather from cows, horses, and pigs; bonus bone from skeletons; bonus string from spiders |
| 15 | Trail Rations | 25% chance for a free cooked meat drop when killing chickens, cows, or pigs |
| 20 | Arrow Recovery | 20% chance to recover an arrow after killing a mob with a bow |
| 40 | Beast Lore | -15% damage taken from zombies, skeletons, spiders, creepers, and cave spiders |
Fisher
Focus: Food supply, rare catches, ocean contracts
| Level | Title |
|---|---|
| 1–9 | Novice Fisher |
| 10–19 | Apprentice Fisher |
| 20–29 | Elite Fisher |
| 30–39 | Master Fisher |
| 40–49 | Grand Master Fisher |
| 50 | Legendary Fisher |
Skill Nodes
| Level | Skill | Effect |
|---|---|---|
| 5 | Steady Cast | +5% Fisher Jobs wage on every catch |
| 10 | Fish Packer | Eligible for fish-only storage crates (future) |
| 15 | Sea Legs | -40% drowning damage |
| 20 | Rod Care | 30% chance to cancel durability loss on a fishing rod cast |
| 25 | Bait Saver | Eligible for bait conservation (future) |
| 30 | Cooler Box | Eligible for fish-only storage access (future) |
| 35 | Dockhand | +10% Fisher Jobs wage on every catch (stacks with Steady Cast) |
| 40 | Deepwater Gear | 15% chance to upgrade a Common catch to Rare in ocean biomes |
| 45 | Treasure Rights | 10% chance to upgrade a Common/Rare catch to Epic |
| 50 | Legendary Angler | 5% chance to upgrade any catch to Legendary |
Powered by EvenMoreFish: The rarity-upgrade skills (Deepwater Gear, Treasure Rights, Legendary Angler) work with the EvenMoreFish custom-catch system. Custom fish only spawn in the resource world.
Prestige
When you reach level 50 in a job, you can Prestige — your level resets to 0 in exchange for permanent passive bonuses and a unique Master Item for that career.
Prestige is the largest single money sink in the game. Each tier costs significantly more than the last, and you can prestige independently in every job.
Prestige Costs
| Tier | Cost (per tier, per job) | Reward |
|---|---|---|
| P1 | $25,000 + 10 diamond blocks + 64 emeralds | +5% income, +10% XP, Master Item I |
| P2 | $75,000 + 30 diamond blocks + 1 netherite block | +10% income (cumulative), +20% XP, Master Item II |
| P3 | $200,000 + 80 diamond blocks + 3 netherite blocks | +15% income, +30% XP, Master Item III |
| P4 | $500,000 + 200 diamond blocks + 8 netherite blocks | +20% income, +40% XP, Master Item IV |
| P5 | $1,000,000 + 500 diamond blocks + 20 netherite blocks + 1 dragon egg | +25% income, +50% XP, Master Item V |
Cumulative Bonuses
| Prestige Level | Total Income Bonus | Total XP Rate |
|---|---|---|
| Just L50 (P0) | +50% | +0% |
| P1 | +55% | +10% |
| P2 | +60% | +20% |
| P3 | +65% | +30% |
| P4 | +70% | +40% |
| P5 | +75% | +50% |
A P5 maxed Miner has +75% income on every block they break, on top of all their tool effects.
Master Items
Each prestige tier grants a unique Master Item specific to that job — a permanent, Soulbound, named tool with the original owner’s name engraved forever.
| Job | P1 Item | What It Does (P1 baseline) |
|---|---|---|
| Miner | Master Drill | Netherite pickaxe, Eff V, Fortune III, Telekinesis, Unbreaking V, 3x3 AOE |
| Farmer | Master Harvester | Netherite hoe, Eff V, Replenish, Telekinesis, 5x5 harvest |
| Builder | Master Trowel | Place pattern in one shift-click; saved templates |
| Woodcutter | Master Lumberjack | Chop whole tree + auto-replant in one swing |
| Hunter | Master Bow | Homing arrow at low-tier; multi-shot at higher tiers |
| Fisher | Master Rod | Auto-recast + treasure boost |
Higher tiers (P2-P5) add more abilities to the Master Item — autosmelt, larger AOE, vein detection, auto-deposit to a linked chest, etc.
Master Items are Soulbound but tradeable. You won’t drop them on death. You can sell or gift them to other players, but the original owner’s name stays engraved as provenance. Expect Master Items to sell for $100,000+ on the player market once Prestige players exist.
Why Prestige Matters
- Long-term progression — even after you max a job, there’s a next mountain to climb
- Biggest sink in the economy — total cost of P5 in one job is ~$1.8M plus massive material requirements
- Prestige is forever — Master Items persist across the season, and any cumulative bonuses earned are kept indefinitely
- Each job is independent — you can be P3 Miner with no prestige in other jobs, or P1 in five jobs at once