Overview

ProsperitySMP has two connected progression systems: Jobs and Skill Trees.

  • Jobs earn wages, have levels (1–50), and grant titles as you level up. Join via /jobs join.
  • Skill Trees are a live perk system tied to your job level. Open the GUI with /skills to see and unlock nodes. Every job has 10 nodes; there are also 10 Global nodes available to anyone.

You do not need to buy anything to unlock skill nodes — they cost skill points earned by leveling your job.

Job Slots

SlotCost
Slots 1–3Free
Slot 4$10,000 career expansion permit
Slot 5Prestige / late-season unlock

Specialization vs Diversification

Both paths are valid — the system is designed so neither feels wrong.

PathWhat You Get
Specialize (go deep in one job)Stronger wage scaling, better titles, better contracts, stronger skill perks
Diversify (level multiple jobs)More business models, more income sources, more flexibility

A level 50 Miner is the best miner on the server. A player with Miner + Builder + Woodcutter has more options. Pick based on how you want to play.


Global Skills

Global skills are available to all players regardless of job. They unlock based on your highest job level.

LevelSkillEffect
20Sure Footing-10% fall damage. Stacks with Steady Hand (Builder).

The 6 Jobs

Each job has 50 levels, takes ~50 hours to max, and grants a +1% income bonus per level (max +50% at level 50, applied to job wage). Every 10 levels unlocks a new chat title.


Miner

Focus: Resource extraction, underground operations, high-tier tools

LevelTitle
1–9Novice Miner
10–19Apprentice Miner
20–29Elite Miner
30–39Master Miner
40–49Grand Master Miner
50Legendary Miner

Skill Nodes

LevelSkillEffect
5Headlamp INight vision while underground below Y 40
10Portable Smelting15% chance to auto-smelt iron, gold, or copper ore on break
15Headlamp IIExtends night vision to Y 60
21+Drill Readiness I / II / IIIUnlocks purchase eligibility for D1, D2, and D3 drills
25Ore SorterPlace a named blast furnace. Right-click it holding ingots, ores, or gems to bulk-compress all into storage blocks at once.
35+Efficiency VII PathAccess to the Efficiency VII crafting progression
45+Fortune IV / V AccessAccess path to Fortune IV and V tools

Drills

Drills are 3x3 AOE-mining pickaxes purchased with in-game money. Three tiers gated by Miner level:

TierToolPriceLevel Gate
T1 Compact DrillIron pickaxe, Eff III, Unbreaking III, Soulbound$1,500L15
T2 Industrial DrillDiamond pickaxe + Fortune I$4,000L30
T3 Apex DrillNetherite + Fortune II + Telekinesis$8,000L45

Drills mine a 3×3 face at vanilla speed (scaled by Efficiency level) and are repairable via anvil + matching ingot. Use /buydrill <tier>. Permitted in the resource world, nether, and end. Not allowed in the main world.


Farmer

Focus: Food production, crop optimization, bulk harvest

LevelTitle
1–9Novice Farmer
10–19Apprentice Farmer
20–29Elite Farmer
30–39Master Farmer
40–49Grand Master Farmer
50Legendary Farmer

Skill Nodes

LevelSkillEffect
5Green Thumb20% extra seed drop on crop harvest (wheat, carrots, potatoes, beetroot)
15+Harvester ReadyUnlocks T1 Compact Harvester purchase (T2 at L30, T3 at L45)
25Crop PackerPlace a named smoker. Right-click it holding crops to bulk-compress all into storage blocks at once.
40+Biofuel BasicsBiofuel production access (future phase)

Harvesters

Harvesters are 3x3 AOE-farming hoes with auto-replant. Three tiers gated by Farmer level: T1 Compact Harvester (iron hoe + Replenish) $1,000 at L15 · T2 Industrial Harvester (diamond hoe + Replenish) $2,500 at L30 · T3 Apex Harvester (netherite + Replenish + Telekinesis) $5,000 at L45. Use /buyharvester <tier>. Harvesters work in any world. In the main world they only function on land you own.


Builder

Focus: Construction, public works, architectural projects — and the highest-paying contracts on the server for players with real building skill.

If you love building in Minecraft, this is your job. The economy is structured so that skilled builders are paid like specialists, not laborers. Routine block-placement wages are modest by design — the real income comes from contracts.

LevelTitle
1–9Novice Builder
10–19Apprentice Builder
20–29Elite Builder
30–39Master Builder
40–49Grand Master Builder
50Legendary Builder

Skill Nodes

LevelSkillEffect
5Steady Hand-15% fall damage. Stacks with Sure Footing.
10Block Recovery20% chance for fragile blocks (glass, sea lanterns, flower pots) to drop themselves instead of breaking
20Restoration ExpertUpgrades Block Recovery to 30% chance
30Builder CaneEquip a named end rod in your offhand to gain +2 block interaction reach. Admin gives via /buildercane.

Why Builder Pays Off

Builder isn’t a grind-to-50 job. It’s an audition. As you level up and your work gets visible around the city, you get invited to bigger commissions:

TierCommissionPay Range
Small buildsPath paving, fencing, signage$50–$200 each
District commissionsBuild out a city block, market stalls, residential complexes$600–$1,500
Large infrastructureCivic landmarks, multi-session projects$1,500–$5,000 + title naming rights
Government commissions (handpicked by the owner)Major builds the city actually needs — dungeon zones in the mountains, monuments, major districtsNegotiated. Could be $10,000+ for the right builder.

City contracts include materials — you're paid for skill and time

Every commission in the table above is a city contract — the city supplies the materials. Your fee is pure labor and design. The Jobs Reborn wage (~$0.05–$0.10 per block placed) still applies on top of the commission fee.

Government Commissions

The biggest builds — the dungeon area on the mountain (planned), large city expansions, major civic landmarks — are awarded directly by the server owner to the best builders on the server. There’s no formal application: do quality work on smaller contracts, and the offers come to you. Pay is negotiated per project and scales with the scope. Materials supplied.

Private Work — Building For Other Players

City contracts are only one source of income. Plenty of builders make a living taking private commissions from other players: house builds on their plots, custom decorative work, shop fronts, statues. The city is not involved in these jobs:

  • Materials: Whatever you and the client agree to. Most common arrangements: client supplies all materials, you supply your own and charge a markup, or split costs.
  • Price: Set by you and the client directly. The player market sets the rate.
  • Advertising: Open a shop sign offering your services, post in chat, or build a portfolio plot people can tour. Word of mouth matters here.

A skilled builder who can deliver consistent quality usually ends up with both city contracts and a private client list — that’s where the real money is.

Practical tip: Builder pairs well as a second or third job. The block-placement wage is modest, so most successful builders carry it alongside Miner (for cheap material supply on private jobs) or Woodcutter (for cheap lumber). Run /jobs join builder even if your main job is something else — you’ll be ready when the commission boards open.


Woodcutter

Focus: Lumber supply, forestry, tree operations

LevelTitle
1–9Novice Woodcutter
10–19Apprentice Woodcutter
20–29Elite Woodcutter
30–39Master Woodcutter
40–49Grand Master Woodcutter
50Legendary Woodcutter

Skill Nodes

LevelSkillEffect
10Replanter10% extra sapling drop when breaking leaf blocks
20Tree FellerBreaking a log automatically fells the entire trunk above it (up to 20 logs straight up)
35Axe Care30% chance to cancel durability loss on any axe hit

Hunter

Focus: Combat, mob drops, bounties, elite contracts

LevelTitle
1–9Novice Hunter
10–19Apprentice Hunter
20–29Elite Hunter
30–39Master Hunter
40–49Grand Master Hunter
50Legendary Hunter

Skill Nodes

LevelSkillEffect
5Tracker’s Eye20% bonus drop from zombies (rotten flesh), skeletons (bone), and creepers (gunpowder)
10Field DressingBonus leather from cows, horses, and pigs; bonus bone from skeletons; bonus string from spiders
15Trail Rations25% chance for a free cooked meat drop when killing chickens, cows, or pigs
20Arrow Recovery20% chance to recover an arrow after killing a mob with a bow
40Beast Lore-15% damage taken from zombies, skeletons, spiders, creepers, and cave spiders

Fisher

Focus: Food supply, rare catches, ocean contracts

LevelTitle
1–9Novice Fisher
10–19Apprentice Fisher
20–29Elite Fisher
30–39Master Fisher
40–49Grand Master Fisher
50Legendary Fisher

Skill Nodes

LevelSkillEffect
5Steady Cast+5% Fisher Jobs wage on every catch
10Fish PackerEligible for fish-only storage crates (future)
15Sea Legs-40% drowning damage
20Rod Care30% chance to cancel durability loss on a fishing rod cast
25Bait SaverEligible for bait conservation (future)
30Cooler BoxEligible for fish-only storage access (future)
35Dockhand+10% Fisher Jobs wage on every catch (stacks with Steady Cast)
40Deepwater Gear15% chance to upgrade a Common catch to Rare in ocean biomes
45Treasure Rights10% chance to upgrade a Common/Rare catch to Epic
50Legendary Angler5% chance to upgrade any catch to Legendary

Powered by EvenMoreFish: The rarity-upgrade skills (Deepwater Gear, Treasure Rights, Legendary Angler) work with the EvenMoreFish custom-catch system. Custom fish only spawn in the resource world.


Prestige

When you reach level 50 in a job, you can Prestige — your level resets to 0 in exchange for permanent passive bonuses and a unique Master Item for that career.

Prestige is the largest single money sink in the game. Each tier costs significantly more than the last, and you can prestige independently in every job.

Prestige Costs

TierCost (per tier, per job)Reward
P1$25,000 + 10 diamond blocks + 64 emeralds+5% income, +10% XP, Master Item I
P2$75,000 + 30 diamond blocks + 1 netherite block+10% income (cumulative), +20% XP, Master Item II
P3$200,000 + 80 diamond blocks + 3 netherite blocks+15% income, +30% XP, Master Item III
P4$500,000 + 200 diamond blocks + 8 netherite blocks+20% income, +40% XP, Master Item IV
P5$1,000,000 + 500 diamond blocks + 20 netherite blocks + 1 dragon egg+25% income, +50% XP, Master Item V

Cumulative Bonuses

Prestige LevelTotal Income BonusTotal XP Rate
Just L50 (P0)+50%+0%
P1+55%+10%
P2+60%+20%
P3+65%+30%
P4+70%+40%
P5+75%+50%

A P5 maxed Miner has +75% income on every block they break, on top of all their tool effects.

Master Items

Each prestige tier grants a unique Master Item specific to that job — a permanent, Soulbound, named tool with the original owner’s name engraved forever.

JobP1 ItemWhat It Does (P1 baseline)
MinerMaster DrillNetherite pickaxe, Eff V, Fortune III, Telekinesis, Unbreaking V, 3x3 AOE
FarmerMaster HarvesterNetherite hoe, Eff V, Replenish, Telekinesis, 5x5 harvest
BuilderMaster TrowelPlace pattern in one shift-click; saved templates
WoodcutterMaster LumberjackChop whole tree + auto-replant in one swing
HunterMaster BowHoming arrow at low-tier; multi-shot at higher tiers
FisherMaster RodAuto-recast + treasure boost

Higher tiers (P2-P5) add more abilities to the Master Item — autosmelt, larger AOE, vein detection, auto-deposit to a linked chest, etc.

Master Items are Soulbound but tradeable. You won’t drop them on death. You can sell or gift them to other players, but the original owner’s name stays engraved as provenance. Expect Master Items to sell for $100,000+ on the player market once Prestige players exist.

Why Prestige Matters

  • Long-term progression — even after you max a job, there’s a next mountain to climb
  • Biggest sink in the economy — total cost of P5 in one job is ~$1.8M plus massive material requirements
  • Prestige is forever — Master Items persist across the season, and any cumulative bonuses earned are kept indefinitely
  • Each job is independent — you can be P3 Miner with no prestige in other jobs, or P1 in five jobs at once