Welcome to ProsperitySMP. Your first goal is simple: learn the town, earn your first money, and choose a direction.
Launching May 22, 2026
ProsperitySMP opens on May 22, 2026. Economy values, job rewards, and progression requirements may still change before launch.
First 30 Minutes
- Read the rules. Visit Town Hall or read the full rules before doing anything else.
- Pick a job. Run
/jobs browseto see all available jobs, then/jobs join <jobname>to join one. You start with 3 free job slots. - Get your starter kit. You spawn with a wooden pickaxe, wooden axe, and 8 bread. Use them.
- Go earn money. Mine, chop, farm, fish, or hunt in the resource world — whatever matches your job. Your first iron pickaxe costs around $80–$120 and takes 10–20 minutes to earn.
- Visit the market. Get a feel for prices, supply gaps, and what other players are selling.
- Check the public contracts board at Town Hall. Contracts pay well and give you goals beyond raw grinding.
- Rent starter housing or save for a plot. You need a base. Starter housing is available near spawn.
Good First Goals
- Earn your first $1,000
- Buy or rent starter housing
- Complete a basic public contract
- Upgrade from wooden to iron tools
- Decide which job to level to 50
Jobs — How They Work
Jobs are how you earn wages and build a profession identity. You join them via /jobs join and leave via /jobs leave.
| Stat | Value |
|---|---|
| Starting job slots | 3 free |
| 4th slot | $10,000 career expansion permit |
| Max level per job | 50 |
| Time to max one job | ~50 hours |
| Income bonus | +1% per level, max +50% at level 50 |
The 6 Jobs
| Job | How You Earn | Key Late-Game |
|---|---|---|
| Miner | Break ores and stone underground | Efficiency VII pickaxe, Fortune IV/V, mining drills |
| Farmer | Harvest mature crops manually | Farming tractors, biofuel, large farm contracts |
| Builder | Place building materials and complete build contracts | Government commissions for major civic builds and dungeon zones — negotiated pay for the best builders |
| Woodcutter | Fell trees manually | Treated lumber, forestry contracts, bulk supply deals |
| Hunter | Kill hostile mobs | Bounty contracts, elite mob hunts, rare drop market |
| Fisher | Fish manually with a rod | Rare catch contracts, ocean expedition commissions |
You can hold up to 3 jobs at once. Specializing in one gives you better titles, contracts, and tools for that job. Holding multiple jobs gives you more income sources and business flexibility. Both are valid.
How Income Works
Your hourly income comes from four places — not just your job wage:
| Source | Description |
|---|---|
| Job wage | Direct cash paid by Jobs Reborn when you take an action |
| Item sales to admin shop | Sell your drops at the admin shop price floor |
| Player market | Sell to other players for more than the admin floor |
| Contracts | Bonus payouts from completing public or private contracts |
At level 1, expect $300–$400/hr total across all sources for active hand-mining or similar career work. At level 50 with all skill milestones, expect $550–$800/hr from the same job. With a T3 drill or harvester unlocked at L45, late-game players earn $1,200–$1,400/hr. Maxed Prestige-5 players with a Master Item can hit $1,800–$2,000/hr.
Important Rules to Know
- No AFK farms. Fully automatic farms are banned. You must be present and interacting.
- No griefing. Other players’ land and builds are protected by WorldGuard.
- No exploits or duplication. Report them. Using them results in a ban.
- In-game crimes are handled by the law system, not staff. Theft, assault, and fraud go through courts and fines, not bans.
Read the full rules and laws before your first session.
What This Server Uses
No mods or client-side installs required. Everything runs server-side. Here’s what’s powering the gameplay:
| Feature | What It Does |
|---|---|
| Job System (Jobs Reborn) | Earn wages for mining, farming, building, and more. Level up to 50 per job. |
| Skill Tree (custom) | Earn passive perks as your job levels up — extra drops, better tools, expanded reach, durability protection. Open with /skills. |
| Player Shops (ChestShop) | Any player can set up a chest shop with a sign. The player market is the real economy. |
| Land Protection (WorldGuard + ARM) | Your plot is fully protected. Buy or rent land through signs at each plot. |
| Drills & Tractors (Vehicles) | Buy mining drills and farming tractors with in-game money. Drills work in the resource world, nether, and end. Tractors work in any world (in main world, only on land you own). |
| Custom Fishing (EvenMoreFish) | Catch rare fish with sell prices in the resource world. Skill tree upgrades boost rarity rolls. |
| Multi-World Travel (Multiverse + BetterRTP) | Separate main world, resource world, nether, and end. /rtp drops you safely in the resource world. |
| Job Titles in Chat & Tab (LuckPerms + TAB) | Your highest-tier job title shows in chat, tab list, and nametag. Use /title to pin a specific job’s title. |
| In-World Holograms (DecentHolograms) | Floating text labels for shops, plots, contract boards, and points of interest around the city. |
| Smart Item Stacking (RoseStacker) | Dropped items merge on the ground to reduce lag. Mob and block stacking are intentionally disabled — only item drops stack. |
| Live Web Map (BlueMap) | Browse the world online at the map URL — find your way around without launching the game. |
| No Mending | The Mending enchantment is intentionally not available on this server. Tool care is a real cost — see Axe Care, Rod Care, and Block Recovery skills. |
| Grief Logging & Rollback | Every block placed, broken, and chest accessed is logged. Staff can roll back grief to any point. Reporting an incident usually takes a few minutes to resolve. |
Refer a Friend — Both of You Get Paid
If you invite a friend who sticks around, the city pays you both. It’s a thank-you for growing the community.
Launch Bonus: Double Inviter Rewards (May 22 – June 21, 2026)
For the first 30 days, every referral where your friend joins between May 22 and June 21 pays the inviter double. After June 21 it returns to standard rates. Get your friends in early.
How it works:
- Your friend joins the server (whitelist them via Discord first)
- When they log in for the first time, they DM staff: “<your name> invited me”
- Once your friend hits 2 hours of playtime and has joined at least one job, both of you get the reward
Standard rewards (after the 30-day launch window):
| You receive | They receive |
|---|---|
$1,000 + the [Recruiter] title | $500 bonus on top of the $50 starting balance |
Launch bonus (first 30 days):
| You receive | They receive |
|---|---|
| $2,000 (double inviter side) | $500 (unchanged) |
Milestone bonuses stack on top as your successful invites add up:
| Successful invites | Title | Standard bonus | Launch-window bonus |
|---|---|---|---|
| 1 | [Recruiter] | — | — |
| 3 | [Veteran] | +$1,500 | +$3,000 |
| 5 | [Patron] (max) | +$3,000 + naming rights on a community billboard | +$6,000 + billboard |
Fine print:
- Cap at 5 successful invites per player — keeps the system fair
- Invites from alt accounts (same IP) don’t count
- The 2-hour playtime + job requirement means we only pay for invites who actually engage with the server
- Launch bonus applies if the invitee joins between May 22 and June 21, 2026, even if their 2-hour playtime completes after June 21
- Rewards are processed manually at launch — there may be a short delay (usually under a day) while staff verifies. We’re building an automated version for post-launch.
Connect with a vanilla Java 1.21.x client. The server handles the rest.