Under Construction

ProsperitySMP is under active construction. Updates are tracked here as they are released.

Pre-Launch

2026-05-18 — Economy v2 Rebalance + Prestige System + Job Stipends

Major economy overhaul ahead of launch. The full design lives in the internal economy-v2 doc; player-facing highlights:

Anchor price rebalance. Old prices implied diamond ≈ $100. With drills landing on the server, that math broke. v2 anchors are now:

  • Diamond: $20 admin floor (was $35–50 in v1)
  • Iron ingot: $0.40 admin floor (was $0.63)
  • Gold ingot: $1.00 (was inverted below iron — fixed)
  • Emerald: $10 (was wrongly above diamond)
  • Ancient debris: $200 (was $25)
  • Netherite ingot: $1,000

All admin-shop sell prices updated to match. The server still never sells diamonds, emeralds, netherite, ancient debris, or enchanted items — those stay player-market only.

Prestige system locked in. When you hit L50 in a job, you can choose to Prestige — level resets to 0, you gain permanent +5%/+10%/+15%/+20%/+25% income bonuses across tiers P1-P5, and you earn a unique Master Item per tier (Master Drill, Master Harvester, etc.). Master Items are Soulbound (don’t drop on death) but tradeable; they retain the original owner’s name forever as engraved provenance. Each job can be prestiged independently.

Job stipends added. Random bonus drops while doing your career’s work — 5% chance of gunpowder per block mined as Miner, 7% bone meal per crop harvested as Farmer, 10% arrows per monster kill as Hunter, etc. Helps supply chains (gunpowder for TNT/fireworks/beacons, bone meal for farms) and boosts new-player income by 10-15%.

Drill + Tractor migration plan. The Vehicles plugin is being replaced pre-launch with a custom Skript-based system. Same 3 tiers (T1/T2/T3), same 3x3 AOE mining and farming, but the new tools are pickaxes and hoes rather than rideable vehicles. Reasons: Bedrock compatibility (Geyser players couldn’t see the vehicle models), performance (Vehicles plugin had documented TPS overhead on Tractor schedulers), and elimination of a chest-rename exploit. Tools are repairable via anvil + matching ingot. Tier prices: T1 $1,500 / T2 $4,000 / T3 $8,000 for drills; $1,000 / $2,500 / $5,000 for harvesters.

Contract Board rewards re-audited. All 12 automated /deliver contracts had their payouts recalibrated to v2 anchors. Stone supply dropped from $80→$50, iron from $250→$200, diamond from $400→$200. See Quests & Contracts for the full updated board.

Double XP & double payout weekends. Periodic events where Jobs Reborn wages and/or XP are doubled. Announced in Discord. Roughly one of each per month, alternating weekends.

Income expectations updated. New-player hand-mining income now targets $300–$400/hr (was implied $125–$175 in v1). L50+T3 drill targets $1,200–$1,400/hr. L50 P5 (maxed prestige) targets $1,800–$2,000/hr. See Economy Guide for the full table.


2026-05-14 — Plot Plugin Swap: AreaShop → AdvancedRegionMarket

The plot purchase/rent system was migrated from AreaShop 2.6.0 (last released 2019) to AdvancedRegionMarket (ARM), an actively-maintained alternative. AreaShop’s age was causing a BlockPhysicsEvent NullPointerException on Paper 1.21.8 that was interfering with ChestShop sign placement. ARM uses modern Paper event handlers and integrates the same way (WorldGuard region-backed signs, automatic membership transfer on purchase).

No player-visible change — same buy/rent flow, same per-plot ownership model. Sign tags are slightly different ([buy] / [rent] instead of [asbuy] / [asrent]).


2026-05-13 — Drill and Tractor World Rules Updated

Drills are now permitted in the resource world, nether, and end. Still not allowed in the main world.

Tractors are now permitted in all worlds. In the main world, they only work on land you own (your bought or rented plots) because the city’s protection rules block block-break elsewhere. Outside the main world, they work freely.

This replaces the previous “tractors only on agricultural plots” rule — agricultural plots still exist as a designated district, but tractor use is no longer restricted to them.


2026-05-13 — Referral Rates Raised, 30-Day Launch Bonus Added

Inviter standard reward raised from $300 to $1,000. Invitee bonus raised from $150 to $500. Milestone bonuses scaled up accordingly.

For the first 30 days post-launch (May 22 – June 21), the inviter side is doubled — $2,000 per friend you bring during launch month. Get your friends in early.


2026-05-12 — Server Renamed to ProsperitySMP

The server has been renamed from New Prosperity to ProsperitySMP. Cleaner name, easier to brand, fits Minecraft community naming conventions. All future references will use the new name. (Historical changelog entries have also been updated for consistency.)


2026-05-12 — Builder Career Pitch + Government Commissions

Builder job now pitched directly to skilled builders. Three pages updated:

  • Skill Trees page: Builder section now leads with “If you love building in Minecraft, this is your job” plus a new “Why Builder Pays Off” section breaking down the four commission tiers (Small → District → Large → Government).
  • Getting Started page: Builder row in the jobs table now mentions government commissions and negotiated pay.
  • Contracts page: new InfoCallout under Construction Contracts explaining the government commission path; added a “Government Commission” row to the Contract Tiers table ($10,000+ negotiated).

The biggest builds — dungeon zones in the mountains, civic landmarks, major districts — are invited directly by the owner based on portfolio work on smaller contracts. No formal application.


2026-05-12 — Launch Date Announced: May 22, 2026

ProsperitySMP opens on May 22, 2026. Hero banner and homepage now display the launch date. Final 10 days of pre-launch work: WorldGuard regions, plot setup, end-to-end testing.


2026-05-12 — EvenMoreFish, RoseStacker, Fisher skill expansion

Fishing

  • Added: EvenMoreFish plugin — custom fish with rarity tiers (Common / Rare / Epic / Legendary), biome-specific catches, and direct Vault payouts
  • Custom fish are resource-world only. Main world fishing returns normal vanilla fish (a designated fishing_pier region will open later in the main world for variety)
  • Database enabled for fish stats and /emf top leaderboards
  • Competitions disabled at launch — will be enabled once player count justifies them
  • Jobs Reborn Fisher wages still paid on every catch (EMF and Jobs both fire on the same event)

Fisher Skill Tree expanded with EMF integration

  • L5 Steady Cast — +5% Fisher Jobs wage on every catch (new)
  • L35 Dockhand — +10% Fisher Jobs wage on every catch (stacks with Steady Cast) (new)
  • L40 Deepwater Gear — 15% chance to upgrade a Common catch to Rare in ocean biomes (new)
  • L45 Treasure Rights — 10% chance to upgrade a Common/Rare catch to Epic (new)
  • L50 Legendary Angler — 5% chance to upgrade any catch to Legendary (new)
  • L10/L25/L30 (Fish Packer / Bait Saver / Cooler Box) remain placeholders for future systems

Performance

  • Added: RoseStacker — dropped items now merge automatically to reduce entity load. Configured items-only (no mob or block stacking). Jobs Reborn payouts unaffected.

Other

  • Saddle removed from the admin shop’s material buyback list (was prone to villager-rolling exploits). Players can still trade saddles via player ChestShops.
  • Architecture document published internally — full plugin stack + interaction map.

2026-05-08 — Skill Trees Live, Vehicles, World System & Site Cleanup

Skill Trees

  • Live: Skill tree system is fully implemented — open with /skills. 70 nodes across 7 categories (10 per job + 10 Global).
  • Added: Active skill perks — Headlamp I/II, Portable Smelting, Ore Sorter (Miner); Green Thumb, Crop Packer (Farmer); Steady Hand, Block Recovery, Restoration Expert, Builder Cane (Builder); Replanter, Tree Feller, Axe Care (Woodcutter); Tracker’s Eye, Field Dressing, Trail Rations, Arrow Recovery, Beast Lore (Hunter); Sea Legs, Rod Care (Fisher); Sure Footing (Global)
  • Added: Ore Sorter — named blast furnace. Right-click holding ingots or gems to bulk-compress all into storage blocks.
  • Added: Crop Packer — named smoker. Same mechanic for crops and farm goods.
  • Added: Builder Cane — named end rod held in offhand grants +2 block reach.

Vehicles & Drills

  • Added: Mining drills now available in-game — D1 ($1,200), D2 ($2,500), D3 ($5,000) via /drillShop. No license required.
  • Added: Farming tractors — Yellow ($800), Red ($1,800), Green ($3,200) via /tractorShop. No license required.
  • Added: Drill Readiness skill nodes (Miner tree) — unlock purchase eligibility for each drill tier.
  • Rule: Drills only permitted in the resource world. Tractors only on approved agricultural plots.

World System

  • Added: Resource world and resource Nether — separate worlds for mining and bulk extraction
  • Finalized: World borders — Main world 4,000 radius, Resource world 2,500 radius, Nether resource 1,250 radius
  • Added: Main world is government-owned and WorldGuard-protected. Players buy or rent plots through AreaShop signs. Build rights are scoped to your plot only.
  • Added: The End is locked at launch. Opens Week 2+ via server event.
  • Added: Resource world resets roughly every 6 weeks. Nether resource world every 8 weeks.

Website

  • Updated: Skill Trees page — all 6 jobs now show actual live skill nodes instead of placeholder license chains
  • Updated: Getting Started page — fixed job slot count (3 free), added server features table, removed outdated license callout
  • Updated: Economy page — removed Jobs vs Licenses section (licenses not in Season 0), updated progression model
  • Updated: Laws page — removed license fine entry, updated Extreme Offenses and penalty escalation
  • Updated: Contracts page — removed license requirement from Tier 2 description

2026-05-07 — Economy System, Laws, Quests & Enchants

Economy & Jobs

  • Updated: Jobs Reborn leveling equation flattened to linear progression across all 6 jobs — early levels easier, curve consistent
  • Updated: Miner XP rates increased ×1.4 — mining now levels at the intended pace
  • Updated: Miner level-up rewards wired — titles and profession access unlock automatically at key levels (L10, L15, L20, L21, L30, L35, L40, L45, L50)
  • Added: Hunter kill payouts reduced ~60%, Fisher payouts reduced ~40% — both now on target with income model

Enchants & Items

  • Added: Soulbound enchantment — admin-only, applied to event rewards, prestige gear, and special tools. Items with Soulbound are kept on death.
  • Added: Mending blocked server-wide — repair progression is intentional, Mending shortcuts it

Content

  • Added: Starter quest chain — 6 quests covering all four income sources, rewards iron tools, job kit, city stipends, and first week’s rent
  • Added: Public contracts board — 13 launch contracts across all 6 jobs with stated payouts and deadlines

Website

  • Added: Laws page — full fine schedule, restitution system, jail, license suspension, appeal process
  • Updated: Economy page — 4-source income model, Three-Price Rule, Jobs vs Licenses breakdown
  • Updated: Skill Trees page — all 6 jobs with correct titles, level-by-level unlocks, and license chains
  • Updated: Getting Started page — correct job list, /jobs commands, income model overview
  • Fixed: Jobs previously listed as Merchant / Industrialist / Civil Service — corrected to the actual six: Miner, Farmer, Builder, Woodcutter, Hunter, Fisher

2026-05-06 — Core Plugin Setup

  • Added: Server infrastructure — Paper 1.21.8, LuckPerms, EssentialsX, Vault, CoreProtect, WorldGuard
  • Added: Economy plugins — ChestShop, EconomyShopGUI, Jobs Reborn (6 jobs configured)
  • Added: Starting balance set to $50, max active jobs set to 3
  • Added: WorldGuard global safety flags configured
  • Notes: Server is in development. World not yet built. No players.

More updates will appear here as development progresses.